

* Change: Bump up MAX_RESEARCH to 500 from 450. * Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779) * Fix: fix to *never* control the transport in SP games. * Fix: Experience speed adjustment happens after max speed limit fix bug with speed calculation. * Change: Add more information to the crash dump file (r7740, 7745) * Fix: Show translations for finished research display (r7730) * Fix: Various crashes related to failing orders (r7699)

* Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569) Updated: French, Polish, Romanian, Spanish (minus the FMVs)įix: Prevent memory corruption in the scripting codeįix: Don't crash in the unit design screen when using unicode stringsįix: Do not activate a radar detector before it has been completely builtįix: Clear a droid's order queue when it gets new ordersįix: Make rearming pads actually repair unitsįix: Projectiles going through terrain due to bad terrain height calculations, terrain shadingįix: Prevent possible crash with multi-turret unitsįix: Make power generator output in multiplayer not depend on the game difficulty settingįix: Make sure not to give too many trucks to another playerįix: Don't crash when players click the "ready" button too often The Warzone 2100 Resurrection Project aims to continue the vision of Pumpkin studios started in 1999 with the game Warzone 2100, which was closed source until when it was let out the doors for the first time to the public under the GNU General Public License (GPL), by its copyright holders Eidos-Interactive. It was released in 1999 for PC and Playstation. These include various radar technologies, a greater focus on artillery and counter-battery technologies, as well as a different vehicle design method.

Although comparable to Earth2150 in many significant aspects, it does contain some that are unique. Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and published by Eidos-Interactive.
